eBooks - Science & Technology - Computers & Internet - Dave Shreiner - OpenGL速 Programming Guide: The Official Guide to Learning OpenGL速, Versions 3.0 and 3.1


OpenGL速 Programming Guide: The Official Guide to Learning OpenGL速, Versions 3.0 and 3.1 eBook

by Dave Shreiner


OpenGL速 Programming Guide: The Official Guide to Learning OpenGL速, Versions 3.0 and 3.1 - Adobe eBook

OpenGL速 Programming Guide: The Official Guide to Learning OpenGL速, Versions 3.0 and 3.1 eBook

Adobe

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OpenGL速 Programming Guide: The Official Guide to Learning OpenGL速, Versions 3.0 and 3.1 Summary

This is the eBook version of the printed book. If the print book includes a CD-ROM, this content is not included within the eBook version.

OpenGL is a powerful software interface used to produce high-quality, computer-generated images and interactive applications using 2D and 3D objects, bitmaps, and color images.

 

The OpenGL®Programming Guide, Seventh Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.1. This seventh edition of the best-selling “red book” describes the latest features of OpenGL Versions 3.0 and 3.1. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques.

 

This seventh edition has been updated to include the newest features of OpenGL Versions 3.0 and 3.1, including

 

  • Using framebuffer objects for off-screen rendering and texture updates
  • Examples of the various new buffer object types, including uniform-buffer objects, transform feedback buffers, and vertex array objects
  • Using texture arrays to increase performance when using numerous textures
  • Efficient rendering using primitive restart and conditional rendering
  • Discussio...




eBooks  -  Titles  -  Authors  -  Science & Technology  -  Computers & Internet  -  Dave Shreiner  -  OpenGL速 Programming Guide: The Official Guide to Learning OpenGL速, Versions 3.0 and 3.1