eBooks - Social Issues - Child Development - Lawrence Kutner - Cheryl Olson - Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do


Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do eBooks

By: Lawrence Kutner, Cheryl Olson


Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do - Adobe eBook

Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do eBook

Adobe

Platforms
Windows Vista / XP / 2000, Mac OS X, Sony Reader

Features
Advanced navigation, search, bookmarks, and multiple viewing options.

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Price: $25.00


Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do - Microsoft Reader eBook

Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do eBook

Microsoft Reader

Platforms
Windows PC, Windows Mobile 5.0-6.0, Pocket PC 2003

Features
ClearType, advanced navigation, search, personal library, bookmarks, notes, and drawing.

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Price: $25.00


Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do - Palm eBook

Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do eBook

Palm

Platforms
Palm, Windows Mobile, Pocket PC, Windows PC, Mac, iPhone/iPod Touch

Features
Advanced navigation, search, bookmarks, and powerful viewing features.

Availability:
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Price: $25.00


Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do Summary

Listening to pundits and politicians, you'd think that the relationship between violent video games and aggressive behavior in children is clear. Children who play violent video games are more likely to be socially isolated and have poor interpersonal skills. Violent games can trigger real-world violence. The best way to protect our kids is to keep them away from games such as Grand Theft Auto that are rated M for Mature. Right? Wrong. In fact, many parents are worried about the wrong things! In 2004, Lawrence Kutner, PhD, and Cheryl K. Olson, ScD, cofounders and directors of the Harvard Medical School Center for Mental Health and Media, began a $1.5 million federally funded study on the effects of video games. In contrast to previous research, their study focused on real children and families in real situations. What they found surprised, encouraged and sometimes disturbed them: their findings conform to the views of neither the alarmists nor the video game industry boosters. In Grand Theft Childhood: The Surprising Truth about Violent Video Games and What Parents Can Do, Kutner and Olson untangle the web of politics, marketing, advocacy and flawed or misconstrued studies that until now have shaped parents' concerns. Instead of offering a one-size-fits-all prescription, Grand Theft Childhood gives the information you need to decide how you want to handle this sensitive issue in your own family. You'll learn when -- and what kinds of -- video games can be harmful, when they can serve as important social or learning tools and how to create and enforce game-playing rules in your household. You'll find out what's really in the games your children play and when to worry about your children playing with strangers on the Internet. You'll understand how games are rated, how to make best use of ratings and the potentially important information that ratings don't provide. Grand Theft Childhood takes video games out of the political and media arenas, and puts parents back...




eBooks  -  Titles  -  Authors  -  Social Issues  -  Child Development  -  Lawrence Kutner  -  Cheryl Olson  -  Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do