eBooks - Science & Technology - Computers & Internet - Aaron Hillegass - Cocoa® Programming for Mac® OS X


Cocoa® Programming for Mac® OS X eBooks

by Aaron Hillegass


Cocoa® Programming for Mac® OS X - Adobe eBook

Cocoa® Programming for Mac® OS X eBook

Adobe

Platforms
Windows Vista / XP / 2000, Mac OS X, Sony Reader

Features
Advanced navigation, search, bookmarks, and multiple viewing options.

Availability:
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Price: $39.99


Cocoa® Programming for Mac® OS X - Mobipocket eBook

Cocoa® Programming for Mac® OS X eBook

Mobipocket

Platforms
Windows PC, Palm, Windows Mobile, Pocket PC, Symbian OS, Blackberry, iLiad, and more.

Features
Easy to install, Very Compatible, Touch-screen page turning, Bookmarks, Adjustable font size and color, Search.

Availability:
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Price: $49.98


Cocoa® Programming for Mac® OS X Summary

The highly acclaimed introduction to Cocoa—recommended most by experienced Mac OS X developers now updated and expanded.

Here’s what critics said about the first edition:

"Reading this book is the absolute best way to learn how to harness the power of this amazing technology."
Andrew Stone, President, Stone Design, www.stone.com

"Make sure this is the first one you pick up. It’s the best book for a beginning Cocoa programmer."
—From the review on HyperJeff.net&

"I love this book. The descriptions are clear, the examples logical. Everything a programmer needs to get up to speed on Cocoa."
Dave Mark, Editor, MacTech Magazine

To help programmers develop applications for Mac OS X, Apple is now giving away XCode, Interface Builder, and the Cocoa frameworks—the tools used to create Safari, GarageBand, Mail, and the iApps. Cocoa® Programming for Mac® OS X, Second Edition, will give you a complete understanding of how to use these tremendously powerful tools and frameworks to write full-featured applications for the Mac.

Guiding programmers through the key features of Cocoa, this book emphasizes design patterns that enable you to predict the behavior of classes you have never used before. Written in a tutorial format, it takes you step-by-step through the creation of six applications and an Interface Builder palette. Each project introduces several new ideas, and as each concept or technique is discussed, the author, drawing on his own extensive experience, shows you the right way to use it.

Updated for Xcode and Mac OS X 10.3, new chapters in this second edition include coverage of OpenGL, AppleScriptability, the undo manager, creating frameworks, and a brief introduction to using GNUstep on Linux.




This is the eBook version of the printed book. If the print book includes a CD-ROM, this content is not included within the eBook version.

The best-selling introduction to Cocoa, once again updated to cover the latest Mac programming technologies, and still enthusiastically recommended by experienced Mac OS X developers.

 

“Aaron’s book is the gold standard for Mac OS X programming books—beautifully written, and thoughtfully sculpted. The best book on Leopard development.”

—Scott Stevenson,

 

“This is the first book I’d recommend for anyone wanting to learn Cocoa from scratch. Aaron’s one of the few (perhaps only) full-time professional Cocoa instructors, and his teaching experience shows in the book.”

—Tim Burks, software developer and creator of the Nu programming language,

 

“If you’re a UNIX or Windows developer who picked up a Mac OS X machine recently in hopes of developing new apps or porting your apps to Mac users, this book should be strongly considered as one of your essential reference and training tomes.”

—Kevin H. Spencer, Apple Certified Technical Coordinator

 

If you’re developing applications for Mac OS X, Cocoa® Programming for Mac® OS X, Third Edition, is the book you’ve been waiting to get your hands on. If you’re new to the Mac environment, it’s probably the book you’ve been told to read first. Covering the bul...




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